module Base
{
    item Military_Mask_Balaclava1-Black
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Balaclava 1 Hole (Black),
        ClothingItem = Military_Mask_Balaclava1-Black,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava1-Black;Military_Mask_Balaclava1-BlackPlain,
        CanHaveHoles = false,
        Insulation = 0.65,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava1_Ground,
    }

    item Military_Mask_Balaclava1-Desert
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Balaclava 1 Hole (Desert),
        ClothingItem = Military_Mask_Balaclava1-Desert,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava1-Desert;Military_Mask_Balaclava1-DesertPlain,
        CanHaveHoles = false,
        Insulation = 0.5,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava1_Ground,
    }

    item Military_Mask_Balaclava1-Green
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Balaclava 1 Hole (Green),
        ClothingItem = Military_Mask_Balaclava1-Green,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava1-Green;Military_Mask_Balaclava1-GreenPlain,
        CanHaveHoles = false,
        Insulation = 0.8,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava1_Ground,
    }

    item Military_Mask_Balaclava1-White
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Balaclava 1 Hole (White),
        ClothingItem = Military_Mask_Balaclava1-White,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava1-White;Military_Mask_Balaclava1-WhitePlain,
        CanHaveHoles = false,
        Insulation = 1,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava1_Ground,
    }

    item Military_Mask_Balaclava2-Black
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Balaclava 2 Hole (Black),
        ClothingItem = Military_Mask_Balaclava2-Black,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava2-Black;Military_Mask_Balaclava2-BlackPlain,
        CanHaveHoles = false,
        Insulation = 0.65,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava2_Ground,
    }

    item Military_Mask_Balaclava2-Desert
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Balaclava 2 Hole (Desert),
        ClothingItem = Military_Mask_Balaclava2-Desert,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava2-Desert;Military_Mask_Balaclava2-DesertPlain,
        CanHaveHoles = false,
        Insulation = 0.5,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava2_Ground,
    }

    item Military_Mask_Balaclava2-Green
    {
        DisplayCategory = Accessory,
	
	Type = Clothing,
        DisplayName = Military Balaclava 2 Hole (Green),
        ClothingItem = Military_Mask_Balaclava2-Green,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava2-Green;Military_Mask_Balaclava2-GreenPlain,
        CanHaveHoles = false,
        Insulation = 1,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava2_Ground,
    }

    item Military_Mask_Balaclava2-White
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Balaclava 2 Hole (White),
        ClothingItem = Military_Mask_Balaclava2-White,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava2-White;Military_Mask_Balaclava2-WhitePlain,
        CanHaveHoles = false,
        Insulation = 1,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava2_Ground,
    }

    item Military_Mask_Balaclava3-Black
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Balaclava 3 Hole (Black),
        ClothingItem = Military_Mask_Balaclava3-Black,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava3-Black;Military_Mask_Balaclava3-BlackPlain,
        CanHaveHoles = false,
        Insulation = 0.65,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava3_Ground,
    }

    item Military_Mask_Balaclava3-Desert
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Balaclava 3 Hole (Desert),
        ClothingItem = Military_Mask_Balaclava3-Desert,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava3-Desert;Military_Mask_Balaclava3-DesertPlain,
        CanHaveHoles = false,
        Insulation = 0.5,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava3_Ground,
    }

    item Military_Mask_Balaclava3-Green
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Balaclava 3 Hole (Green),
        ClothingItem = Military_Mask_Balaclava3-Green,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava3-Green;Military_Mask_Balaclava3-GreenPlain,
        CanHaveHoles = false,
        Insulation = 0.8,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava3_Ground,
    }

    item Military_Mask_Balaclava3-White
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Balaclava 3 Hole (White),
        ClothingItem = Military_Mask_Balaclava3-White,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Head,
        IconsForTexture = Military_Mask_Balaclava3-White;Military_Mask_Balaclava3-WhitePlain,
        CanHaveHoles = false,
        Insulation = 1,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_Balaclava3_Ground,
    }

    item Military_Mask_BandanaMask-Black
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Bandana Mask (Black),
        ClothingItem = Military_Mask_BandanaMask-Black,
	BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Neck,
        IconsForTexture = Military_Mask_BandanaMask-Black;Military_Mask_BandanaMask-BlackPlain,
        CanHaveHoles = false,
        Insulation = 0.5,
        WindResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_BandanaMask_Ground,
    }

    item Military_Mask_BandanaMask-Desert
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Bandana Mask (Desert),
        ClothingItem = Military_Mask_BandanaMask-Desert,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Neck,
        IconsForTexture = Military_Mask_BandanaMask-Desert;Military_Mask_BandanaMask-DesertPlain,
        CanHaveHoles = false,
        Insulation = 0.3,
        WindResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_BandanaMask_Ground,
    }

    item Military_Mask_BandanaMask-Green
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Bandana Mask (Green),
        ClothingItem = Military_Mask_BandanaMask-Green,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Neck,
        IconsForTexture = Military_Mask_BandanaMask-Green;Military_Mask_BandanaMask-GreenPlain,
        CanHaveHoles = false,
        Insulation = 0.6,
        WindResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_BandanaMask_Ground,
    }

    item Military_Mask_BandanaMask-White
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Military Bandana Mask (White),
        ClothingItem = Military_Mask_BandanaMask-White,
        BodyLocation = KATTAJ1Balaclava,
        BloodLocation = Neck,
        IconsForTexture = Military_Mask_BandanaMask-White;Military_Mask_BandanaMask-WhitePlain,
        CanHaveHoles = false,
        Insulation = 0.8,
        WindResistance = 0.5,
        Weight = 0.1,
        WorldStaticModel = Mask_BandanaMask_Ground,
    }
}

